Refactor _removeLastZone to avoid recreating entire editor

Simplified the _removeLastZone() function to be more efficient:

Before:
- Removed last zone from array
- Destroyed and recreated entire editor interface (_cancelEditor + startEditor)
- Recreated all remaining zones from scratch
- Caused visual flicker and was inefficient
- Could leave dangling event listeners

After:
- Remove last zone from zones array
- Remove and destroy only the last zone actor
- No need to update zone numbers (removing last zone doesn't affect other numbers)
- No editor recreation needed

Benefits:
- No visual flicker
- Much more efficient (O(1) instead of O(n))
- Cleaner code (15 lines vs 50+ lines)
- No risk of dangling event listeners from recreation
- Better user experience

Fixes TODO item #2.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
2026-01-15 21:34:36 -07:00
parent ec19b234bb
commit ee2f4792ac
2 changed files with 12 additions and 45 deletions

12
TODO.md
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@@ -11,13 +11,13 @@
- [x] Save layouts when created in graphical editor
- [x] Load layouts on extension initialization
### 2. Remove Last Zone Implementation (extension.js:236-274)
### 2. Remove Last Zone Implementation ✅ COMPLETED
**Priority: Medium**
- [ ] `_removeLastZone()` destroys and recreates entire editor interface
- [ ] Causes visual flicker
- [ ] Inefficient approach
- [ ] Could leave dangling event listeners
- [ ] Refactor to only remove the last zone widget without recreating everything
- [x] `_removeLastZone()` destroys and recreates entire editor interface
- [x] Causes visual flicker
- [x] Inefficient approach
- [x] Could leave dangling event listeners
- [x] Refactor to only remove the last zone widget without recreating everything
## Functionality Improvements