Milestone 5: deliver embedded RDP sessions and lifecycle hardening
This commit is contained in:
486
third_party/FreeRDP/client/SDL/SDL3/sdl_window.cpp
vendored
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486
third_party/FreeRDP/client/SDL/SDL3/sdl_window.cpp
vendored
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/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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* SDL Client
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*
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* Copyright 2023 Armin Novak <armin.novak@thincast.com>
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* Copyright 2023 Thincast Technologies GmbH
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <limits>
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#include <sstream>
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#include <cmath>
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#include "sdl_window.hpp"
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#include "sdl_utils.hpp"
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#include <freerdp/utils/string.h>
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SdlWindow::SdlWindow(SDL_DisplayID id, const std::string& title, const SDL_Rect& rect,
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[[maybe_unused]] Uint32 flags)
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: _displayID(id)
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{
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auto props = SDL_CreateProperties();
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title.c_str());
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, rect.x);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, rect.y);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, rect.w);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, rect.h);
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if (flags & SDL_WINDOW_HIGH_PIXEL_DENSITY)
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, true);
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if (flags & SDL_WINDOW_FULLSCREEN)
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, true);
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if (flags & SDL_WINDOW_BORDERLESS)
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN, true);
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_window = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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auto sc = scale();
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const int iscale = static_cast<int>(sc * 100.0f);
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auto w = 100 * rect.w / iscale;
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auto h = 100 * rect.h / iscale;
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std::ignore = resize({ w, h });
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SDL_SetHint(SDL_HINT_APP_NAME, "");
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std::ignore = SDL_SyncWindow(_window);
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_monitor = query(_window, id, true);
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}
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SdlWindow::SdlWindow(SdlWindow&& other) noexcept
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: _window(other._window), _displayID(other._displayID), _offset_x(other._offset_x),
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_offset_y(other._offset_y), _monitor(other._monitor)
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{
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other._window = nullptr;
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}
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SdlWindow::~SdlWindow()
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{
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SDL_DestroyWindow(_window);
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}
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SDL_WindowID SdlWindow::id() const
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{
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if (!_window)
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return 0;
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return SDL_GetWindowID(_window);
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}
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SDL_DisplayID SdlWindow::displayIndex() const
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{
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if (!_window)
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return 0;
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return SDL_GetDisplayForWindow(_window);
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}
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SDL_Rect SdlWindow::rect() const
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{
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return rect(_window);
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}
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SDL_Rect SdlWindow::bounds() const
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{
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SDL_Rect rect = {};
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if (_window)
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{
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if (!SDL_GetWindowPosition(_window, &rect.x, &rect.y))
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return {};
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if (!SDL_GetWindowSize(_window, &rect.w, &rect.h))
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return {};
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}
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return rect;
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}
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SDL_Window* SdlWindow::window() const
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{
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return _window;
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}
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Sint32 SdlWindow::offsetX() const
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{
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return _offset_x;
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}
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void SdlWindow::setOffsetX(Sint32 x)
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{
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_offset_x = x;
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}
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void SdlWindow::setOffsetY(Sint32 y)
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{
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_offset_y = y;
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}
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Sint32 SdlWindow::offsetY() const
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{
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return _offset_y;
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}
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rdpMonitor SdlWindow::monitor(bool isPrimary) const
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{
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auto m = _monitor;
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if (isPrimary)
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{
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m.x = 0;
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m.y = 0;
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}
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return m;
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}
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void SdlWindow::setMonitor(rdpMonitor monitor)
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{
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_monitor = monitor;
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}
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float SdlWindow::scale() const
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{
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return SDL_GetWindowDisplayScale(_window);
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}
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SDL_DisplayOrientation SdlWindow::orientation() const
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{
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const auto did = displayIndex();
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return SDL_GetCurrentDisplayOrientation(did);
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}
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bool SdlWindow::grabKeyboard(bool enable)
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{
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if (!_window)
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return false;
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SDL_SetWindowKeyboardGrab(_window, enable);
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return true;
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}
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bool SdlWindow::grabMouse(bool enable)
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{
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if (!_window)
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return false;
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SDL_SetWindowMouseGrab(_window, enable);
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return true;
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}
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void SdlWindow::setBordered(bool bordered)
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{
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if (_window)
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SDL_SetWindowBordered(_window, bordered);
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std::ignore = SDL_SyncWindow(_window);
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}
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void SdlWindow::raise()
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{
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SDL_RaiseWindow(_window);
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std::ignore = SDL_SyncWindow(_window);
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}
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void SdlWindow::resizeable(bool use)
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{
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SDL_SetWindowResizable(_window, use);
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std::ignore = SDL_SyncWindow(_window);
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}
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void SdlWindow::fullscreen(bool enter, bool forceOriginalDisplay)
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{
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if (enter && forceOriginalDisplay && _displayID != 0)
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{
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/* Move the window to the desired display. We should not wait
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* for the window to be moved, because some backends can refuse
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* the move. The intent of moving the window is enough for SDL
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* to decide which display will be used for fullscreen. */
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SDL_Rect rect = {};
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std::ignore = SDL_GetDisplayBounds(_displayID, &rect);
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std::ignore = SDL_SetWindowPosition(_window, rect.x, rect.y);
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}
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std::ignore = SDL_SetWindowFullscreen(_window, enter);
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std::ignore = SDL_SyncWindow(_window);
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}
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void SdlWindow::minimize()
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{
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SDL_MinimizeWindow(_window);
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std::ignore = SDL_SyncWindow(_window);
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}
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bool SdlWindow::resize(const SDL_Point& size)
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{
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return SDL_SetWindowSize(_window, size.x, size.y);
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}
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bool SdlWindow::drawRect(SDL_Surface* surface, SDL_Point offset, const SDL_Rect& srcRect)
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{
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WINPR_ASSERT(surface);
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SDL_Rect dstRect = { offset.x + srcRect.x, offset.y + srcRect.y, srcRect.w, srcRect.h };
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return blit(surface, srcRect, dstRect);
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}
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bool SdlWindow::drawRects(SDL_Surface* surface, SDL_Point offset,
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const std::vector<SDL_Rect>& rects)
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{
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if (rects.empty())
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{
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return drawRect(surface, offset, { 0, 0, surface->w, surface->h });
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}
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for (auto& srcRect : rects)
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{
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if (!drawRect(surface, offset, srcRect))
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return false;
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}
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return true;
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}
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bool SdlWindow::drawScaledRect(SDL_Surface* surface, const SDL_FPoint& scale,
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const SDL_Rect& srcRect)
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{
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SDL_Rect dstRect = srcRect;
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dstRect.x = static_cast<Sint32>(static_cast<float>(dstRect.x) * scale.x);
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dstRect.w = static_cast<Sint32>(static_cast<float>(dstRect.w) * scale.x);
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dstRect.y = static_cast<Sint32>(static_cast<float>(dstRect.y) * scale.y);
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dstRect.h = static_cast<Sint32>(static_cast<float>(dstRect.h) * scale.y);
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return blit(surface, srcRect, dstRect);
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}
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bool SdlWindow::drawScaledRects(SDL_Surface* surface, const SDL_FPoint& scale,
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const std::vector<SDL_Rect>& rects)
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{
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if (rects.empty())
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{
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return drawScaledRect(surface, scale, { 0, 0, surface->w, surface->h });
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}
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for (const auto& srcRect : rects)
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{
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if (!drawScaledRect(surface, scale, srcRect))
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return false;
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}
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return true;
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}
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bool SdlWindow::fill(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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return fill(_window, r, g, b, a);
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}
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bool SdlWindow::fill(SDL_Window* window, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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auto surface = SDL_GetWindowSurface(window);
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if (!surface)
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return false;
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SDL_Rect rect = { 0, 0, surface->w, surface->h };
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auto color = SDL_MapSurfaceRGBA(surface, r, g, b, a);
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return SDL_FillSurfaceRect(surface, &rect, color);
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}
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rdpMonitor SdlWindow::query(SDL_Window* window, SDL_DisplayID id, bool forceAsPrimary)
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{
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if (!window)
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return {};
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const auto& r = rect(window, forceAsPrimary);
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const float factor = SDL_GetWindowDisplayScale(window);
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const float dpi = std::roundf(factor * 100.0f);
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WINPR_ASSERT(r.w > 0);
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WINPR_ASSERT(r.h > 0);
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const auto primary = SDL_GetPrimaryDisplay();
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const auto orientation = SDL_GetCurrentDisplayOrientation(id);
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const auto rdp_orientation = sdl::utils::orientaion_to_rdp(orientation);
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rdpMonitor monitor{};
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monitor.orig_screen = id;
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monitor.x = r.x;
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monitor.y = r.y;
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monitor.width = r.w;
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monitor.height = r.h;
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monitor.is_primary = forceAsPrimary || (id == primary);
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monitor.attributes.desktopScaleFactor = static_cast<UINT32>(dpi);
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monitor.attributes.deviceScaleFactor = 100;
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monitor.attributes.orientation = rdp_orientation;
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monitor.attributes.physicalWidth = WINPR_ASSERTING_INT_CAST(uint32_t, r.w);
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monitor.attributes.physicalHeight = WINPR_ASSERTING_INT_CAST(uint32_t, r.h);
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const auto cat = SDL_LOG_CATEGORY_APPLICATION;
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SDL_LogDebug(cat, "monitor.orig_screen %" PRIu32, monitor.orig_screen);
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SDL_LogDebug(cat, "monitor.x %" PRId32, monitor.x);
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SDL_LogDebug(cat, "monitor.y %" PRId32, monitor.y);
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SDL_LogDebug(cat, "monitor.width %" PRId32, monitor.width);
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SDL_LogDebug(cat, "monitor.height %" PRId32, monitor.height);
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SDL_LogDebug(cat, "monitor.is_primary %" PRIu32, monitor.is_primary);
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SDL_LogDebug(cat, "monitor.attributes.desktopScaleFactor %" PRIu32,
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monitor.attributes.desktopScaleFactor);
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SDL_LogDebug(cat, "monitor.attributes.deviceScaleFactor %" PRIu32,
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monitor.attributes.deviceScaleFactor);
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SDL_LogDebug(cat, "monitor.attributes.orientation %s",
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freerdp_desktop_rotation_flags_to_string(monitor.attributes.orientation));
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SDL_LogDebug(cat, "monitor.attributes.physicalWidth %" PRIu32,
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monitor.attributes.physicalWidth);
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SDL_LogDebug(cat, "monitor.attributes.physicalHeight %" PRIu32,
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monitor.attributes.physicalHeight);
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return monitor;
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}
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SDL_Rect SdlWindow::rect(SDL_Window* window, bool forceAsPrimary)
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{
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SDL_Rect rect = {};
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if (!window)
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return {};
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if (!forceAsPrimary)
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{
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if (!SDL_GetWindowPosition(window, &rect.x, &rect.y))
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return {};
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}
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if (!SDL_GetWindowSizeInPixels(window, &rect.w, &rect.h))
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return {};
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return rect;
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}
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SdlWindow::HighDPIMode SdlWindow::isHighDPIWindowsMode(SDL_Window* window)
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{
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if (!window)
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return MODE_INVALID;
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const auto id = SDL_GetDisplayForWindow(window);
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if (id == 0)
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return MODE_INVALID;
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const auto cs = SDL_GetDisplayContentScale(id);
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const auto ds = SDL_GetWindowDisplayScale(window);
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const auto pd = SDL_GetWindowPixelDensity(window);
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/* mac os x style, but no HighDPI display */
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if ((cs == 1.0f) && (ds == 1.0f) && (pd == 1.0f))
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return MODE_NONE;
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/* mac os x style HighDPI */
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if ((cs == 1.0f) && (ds > 1.0f) && (pd > 1.0f))
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return MODE_MACOS;
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/* rest is windows style */
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return MODE_WINDOWS;
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}
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bool SdlWindow::blit(SDL_Surface* surface, const SDL_Rect& srcRect, SDL_Rect& dstRect)
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{
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auto screen = SDL_GetWindowSurface(_window);
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if (!screen || !surface)
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return false;
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if (!SDL_SetSurfaceClipRect(surface, &srcRect))
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return true;
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if (!SDL_SetSurfaceClipRect(screen, &dstRect))
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return true;
|
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if (!SDL_BlitSurfaceScaled(surface, &srcRect, screen, &dstRect, SDL_SCALEMODE_LINEAR))
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{
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "SDL_BlitScaled: %s", SDL_GetError());
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return false;
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}
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return true;
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}
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void SdlWindow::updateSurface()
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{
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SDL_UpdateWindowSurface(_window);
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}
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SdlWindow SdlWindow::create(SDL_DisplayID id, const std::string& title, Uint32 flags, Uint32 width,
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Uint32 height)
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||||
{
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flags |= SDL_WINDOW_HIGH_PIXEL_DENSITY;
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||||
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||||
SDL_Rect rect = { static_cast<int>(SDL_WINDOWPOS_CENTERED_DISPLAY(id)),
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static_cast<int>(SDL_WINDOWPOS_CENTERED_DISPLAY(id)), static_cast<int>(width),
|
||||
static_cast<int>(height) };
|
||||
|
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if ((flags & SDL_WINDOW_FULLSCREEN) != 0)
|
||||
{
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std::ignore = SDL_GetDisplayBounds(id, &rect);
|
||||
}
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||||
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||||
SdlWindow window{ id, title, rect, flags };
|
||||
|
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if ((flags & (SDL_WINDOW_FULLSCREEN)) != 0)
|
||||
{
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||||
window.setOffsetX(rect.x);
|
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window.setOffsetY(rect.y);
|
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}
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||||
|
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return window;
|
||||
}
|
||||
|
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static SDL_Window* createDummy(SDL_DisplayID id)
|
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{
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||||
const auto x = SDL_WINDOWPOS_CENTERED_DISPLAY(id);
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const auto y = SDL_WINDOWPOS_CENTERED_DISPLAY(id);
|
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const int w = 64;
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const int h = 64;
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|
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auto props = SDL_CreateProperties();
|
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std::stringstream ss;
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ss << "SdlWindow::query(" << id << ")";
|
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, ss.str().c_str());
|
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, x);
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||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, y);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, w);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, h);
|
||||
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, true);
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, true);
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN, true);
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN, false);
|
||||
|
||||
auto window = SDL_CreateWindowWithProperties(props);
|
||||
SDL_DestroyProperties(props);
|
||||
return window;
|
||||
}
|
||||
|
||||
rdpMonitor SdlWindow::query(SDL_DisplayID id, bool forceAsPrimary)
|
||||
{
|
||||
std::unique_ptr<SDL_Window, void (*)(SDL_Window*)> window(createDummy(id), SDL_DestroyWindow);
|
||||
if (!window)
|
||||
return {};
|
||||
|
||||
std::unique_ptr<SDL_Renderer, void (*)(SDL_Renderer*)> renderer(
|
||||
SDL_CreateRenderer(window.get(), nullptr), SDL_DestroyRenderer);
|
||||
|
||||
if (!SDL_SyncWindow(window.get()))
|
||||
return {};
|
||||
|
||||
SDL_Event event{};
|
||||
while (SDL_PollEvent(&event))
|
||||
;
|
||||
|
||||
return query(window.get(), id, forceAsPrimary);
|
||||
}
|
||||
|
||||
SDL_Rect SdlWindow::rect(SDL_DisplayID id, bool forceAsPrimary)
|
||||
{
|
||||
std::unique_ptr<SDL_Window, void (*)(SDL_Window*)> window(createDummy(id), SDL_DestroyWindow);
|
||||
if (!window)
|
||||
return {};
|
||||
|
||||
std::unique_ptr<SDL_Renderer, void (*)(SDL_Renderer*)> renderer(
|
||||
SDL_CreateRenderer(window.get(), nullptr), SDL_DestroyRenderer);
|
||||
|
||||
if (!SDL_SyncWindow(window.get()))
|
||||
return {};
|
||||
|
||||
SDL_Event event{};
|
||||
while (SDL_PollEvent(&event))
|
||||
;
|
||||
|
||||
return rect(window.get(), forceAsPrimary);
|
||||
}
|
||||
Reference in New Issue
Block a user