Milestone 5: deliver embedded RDP sessions and lifecycle hardening
This commit is contained in:
885
third_party/FreeRDP/libfreerdp/codec/region.c
vendored
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885
third_party/FreeRDP/libfreerdp/codec/region.c
vendored
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@@ -0,0 +1,885 @@
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/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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*
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* Copyright 2014 Thincast Technologies GmbH
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* Copyright 2014 Hardening <contact@hardening-consulting.com>
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* Copyright 2017 Armin Novak <armin.novak@thincast.com>
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* Copyright 2017 Thincast Technologies GmbH
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <winpr/assert.h>
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#include <winpr/memory.h>
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#include <freerdp/log.h>
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#include <freerdp/codec/region.h>
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#define TAG FREERDP_TAG("codec")
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/*
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* The functions in this file implement the Region abstraction largely inspired from
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* pixman library. The following comment is taken from the pixman code.
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*
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* A Region is simply a set of disjoint(non-overlapping) rectangles, plus an
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* "extent" rectangle which is the smallest single rectangle that contains all
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* the non-overlapping rectangles.
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*
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* A Region is implemented as a "y-x-banded" array of rectangles. This array
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* imposes two degrees of order. First, all rectangles are sorted by top side
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* y coordinate first (y1), and then by left side x coordinate (x1).
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*
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* Furthermore, the rectangles are grouped into "bands". Each rectangle in a
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* band has the same top y coordinate (y1), and each has the same bottom y
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* coordinate (y2). Thus all rectangles in a band differ only in their left
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* and right side (x1 and x2). Bands are implicit in the array of rectangles:
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* there is no separate list of band start pointers.
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*
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* The y-x band representation does not minimize rectangles. In particular,
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* if a rectangle vertically crosses a band (the rectangle has scanlines in
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* the y1 to y2 area spanned by the band), then the rectangle may be broken
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* down into two or more smaller rectangles stacked one atop the other.
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*
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* ----------- -----------
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* | | | | band 0
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* | | -------- ----------- --------
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* | | | | in y-x banded | | | | band 1
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* | | | | form is | | | |
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* ----------- | | ----------- --------
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* | | | | band 2
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* -------- --------
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*
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* An added constraint on the rectangles is that they must cover as much
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* horizontal area as possible: no two rectangles within a band are allowed
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* to touch.
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*
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* Whenever possible, bands will be merged together to cover a greater vertical
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* distance (and thus reduce the number of rectangles). Two bands can be merged
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* only if the bottom of one touches the top of the other and they have
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* rectangles in the same places (of the same width, of course).
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*/
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struct S_REGION16_DATA
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{
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size_t nbRects;
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RECTANGLE_16* rects;
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};
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void region16_init(REGION16* region)
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{
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WINPR_ASSERT(region);
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const REGION16 empty = WINPR_C_ARRAY_INIT;
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*region = empty;
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}
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int region16_n_rects(const REGION16* region)
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{
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WINPR_ASSERT(region);
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if (!region->data)
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return 0;
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return WINPR_ASSERTING_INT_CAST(int, region->data->nbRects);
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}
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const RECTANGLE_16* region16_rects(const REGION16* region, UINT32* nbRects)
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{
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if (nbRects)
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*nbRects = 0;
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if (!region)
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return nullptr;
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REGION16_DATA* data = region->data;
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if (!data)
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return nullptr;
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if (nbRects)
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*nbRects = WINPR_ASSERTING_INT_CAST(UINT32, data->nbRects);
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return data->rects;
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}
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static inline RECTANGLE_16* region16_rects_noconst(REGION16* region)
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{
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WINPR_ASSERT(region);
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REGION16_DATA* data = region->data;
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if (!data)
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return nullptr;
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return data->rects;
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}
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const RECTANGLE_16* region16_extents(const REGION16* region)
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{
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if (!region)
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return nullptr;
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return ®ion->extents;
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}
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static RECTANGLE_16* region16_extents_noconst(REGION16* region)
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{
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if (!region)
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return nullptr;
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return ®ion->extents;
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}
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BOOL rectangle_is_empty(const RECTANGLE_16* rect)
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{
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WINPR_ASSERT(rect);
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/* A rectangle with width <= 0 or height <= 0 should be regarded
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* as empty.
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*/
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return ((rect->left >= rect->right) || (rect->top >= rect->bottom));
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}
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BOOL region16_is_empty(const REGION16* region)
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{
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WINPR_ASSERT(region);
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if (!region->data)
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return TRUE;
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return (region->data->nbRects == 0);
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}
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BOOL rectangles_equal(const RECTANGLE_16* r1, const RECTANGLE_16* r2)
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{
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WINPR_ASSERT(r1);
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WINPR_ASSERT(r2);
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return ((r1->left == r2->left) && (r1->top == r2->top) && (r1->right == r2->right) &&
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(r1->bottom == r2->bottom));
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}
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BOOL rectangles_intersects(const RECTANGLE_16* r1, const RECTANGLE_16* r2)
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{
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RECTANGLE_16 tmp = WINPR_C_ARRAY_INIT;
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return rectangles_intersection(r1, r2, &tmp);
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}
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BOOL rectangles_intersection(const RECTANGLE_16* r1, const RECTANGLE_16* r2, RECTANGLE_16* dst)
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{
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WINPR_ASSERT(r1);
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WINPR_ASSERT(r2);
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WINPR_ASSERT(dst);
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dst->left = MAX(r1->left, r2->left);
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dst->right = MIN(r1->right, r2->right);
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dst->top = MAX(r1->top, r2->top);
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dst->bottom = MIN(r1->bottom, r2->bottom);
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return (dst->left < dst->right) && (dst->top < dst->bottom);
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}
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static void freeRegion(REGION16_DATA* data)
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{
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if (data)
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free(data->rects);
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free(data);
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}
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void region16_clear(REGION16* region)
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{
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WINPR_ASSERT(region);
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freeRegion(region->data);
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region->data = nullptr;
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const RECTANGLE_16 empty = WINPR_C_ARRAY_INIT;
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region->extents = empty;
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}
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WINPR_ATTR_MALLOC(freeRegion, 1)
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WINPR_ATTR_NODISCARD
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static REGION16_DATA* allocateRegion(size_t nbItems)
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{
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REGION16_DATA* data = calloc(1, sizeof(REGION16_DATA));
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if (!data)
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return nullptr;
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if (nbItems > 0)
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{
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data->rects = calloc(nbItems, sizeof(RECTANGLE_16));
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if (!data->rects)
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{
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free(data);
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return nullptr;
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}
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}
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data->nbRects = nbItems;
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return data;
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}
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static inline RECTANGLE_16* nextRect(REGION16_DATA* data, size_t index)
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{
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WINPR_ASSERT(data);
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if (index + 1 > data->nbRects)
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{
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RECTANGLE_16* rects = realloc(data->rects, (index + 1) * sizeof(RECTANGLE_16));
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if (!rects)
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{
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freeRegion(data);
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return nullptr;
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}
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const RECTANGLE_16 empty = WINPR_C_ARRAY_INIT;
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rects[index] = empty;
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data->nbRects = index + 1;
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data->rects = rects;
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}
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return &data->rects[index];
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}
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static BOOL resizeRegion(REGION16* region, size_t nbItems)
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{
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WINPR_ASSERT(region);
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if (nbItems == 0)
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{
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freeRegion(region->data);
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region->data = nullptr;
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return TRUE;
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}
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if (!region->data)
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{
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region->data = allocateRegion(nbItems);
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return region->data != nullptr;
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}
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RECTANGLE_16* rects = realloc(region->data->rects, nbItems * sizeof(RECTANGLE_16));
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if (!rects)
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{
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free(region->data->rects);
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region->data->nbRects = 0;
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region->data->rects = nullptr;
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return FALSE;
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}
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for (size_t x = region->data->nbRects; x < nbItems; x++)
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{
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const RECTANGLE_16 empty = WINPR_C_ARRAY_INIT;
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rects[x] = empty;
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}
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region->data->rects = rects;
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region->data->nbRects = nbItems;
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return TRUE;
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}
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static inline BOOL region16_copy_data(REGION16* dst, const REGION16* src)
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{
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WINPR_ASSERT(dst);
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WINPR_ASSERT(src);
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freeRegion(dst->data);
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dst->data = nullptr;
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if (src->data && (src->data->nbRects > 0))
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{
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dst->data = allocateRegion(src->data->nbRects);
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if (!dst->data || !dst->data->rects)
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return FALSE;
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memcpy(dst->data->rects, src->data->rects, dst->data->nbRects * sizeof(RECTANGLE_16));
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}
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return TRUE;
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}
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BOOL region16_copy(REGION16* dst, const REGION16* src)
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{
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if (dst == src)
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return TRUE;
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WINPR_ASSERT(dst);
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WINPR_ASSERT(src);
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dst->extents = src->extents;
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return region16_copy_data(dst, src);
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}
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void region16_print(const REGION16* region)
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{
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UINT32 nbRects = 0;
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int currentBandY = -1;
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const RECTANGLE_16* rects = region16_rects(region, &nbRects);
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WLog_DBG(TAG, "nrects=%" PRIu32 "", nbRects);
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for (UINT32 i = 0; i < nbRects; i++)
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{
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const RECTANGLE_16* rect = &rects[i];
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if (rect->top != currentBandY)
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{
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currentBandY = rect->top;
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WLog_DBG(TAG, "band %d: ", currentBandY);
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}
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WLog_DBG(TAG, "(%" PRIu16 ",%" PRIu16 "-%" PRIu16 ",%" PRIu16 ")", rect->left, rect->top,
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rect->right, rect->bottom);
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}
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}
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static BOOL region16_copy_band_with_union(REGION16_DATA* region, const RECTANGLE_16* src,
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const RECTANGLE_16* end, UINT16 newTop, UINT16 newBottom,
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const RECTANGLE_16* unionRect, UINT32* dstCounter,
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const RECTANGLE_16** srcPtr)
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{
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WINPR_ASSERT(region);
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WINPR_ASSERT(src);
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WINPR_ASSERT(end);
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WINPR_ASSERT(dstCounter);
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UINT16 refY = src->top;
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/* merges a band with the given rect
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* Input:
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* unionRect
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* | |
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* | |
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* ==============+===============+================================
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* |Item1| |Item2| |Item3| |Item4| |Item5| Band
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* ==============+===============+================================
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* before | overlap | after
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*
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* Resulting band:
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* +-----+ +----------------------+ +-----+
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* |Item1| | Item2 | |Item3|
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* +-----+ +----------------------+ +-----+
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*
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* We first copy as-is items that are before Item2, the first overlapping
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* item.
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* Then we find the last one that overlap unionRect to aggregate Item2, Item3
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* and Item4 to create Item2.
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* Finally Item5 is copied as Item3.
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*
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* When no unionRect is provided, we skip the two first steps to just copy items
|
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*/
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if (unionRect)
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{
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/* items before unionRect */
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while ((src < end) && (src->top == refY) && (src->right < unionRect->left))
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{
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RECTANGLE_16* dst = nextRect(region, (*dstCounter)++);
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if (!dst)
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return FALSE;
|
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dst->top = newTop;
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dst->bottom = newBottom;
|
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dst->right = src->right;
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dst->left = src->left;
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src++;
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||||
}
|
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|
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/* treat items overlapping with unionRect */
|
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const RECTANGLE_16* startOverlap = unionRect;
|
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const RECTANGLE_16* endOverlap = unionRect;
|
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|
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if ((src < end) && (src->top == refY) && (src->left < unionRect->left))
|
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startOverlap = src;
|
||||
|
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while ((src < end) && (src->top == refY) && (src->right < unionRect->right))
|
||||
{
|
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src++;
|
||||
}
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||||
|
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if ((src < end) && (src->top == refY) && (src->left < unionRect->right))
|
||||
{
|
||||
endOverlap = src;
|
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src++;
|
||||
}
|
||||
|
||||
{
|
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RECTANGLE_16* dst = nextRect(region, (*dstCounter)++);
|
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if (!dst)
|
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return FALSE;
|
||||
dst->bottom = newBottom;
|
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dst->top = newTop;
|
||||
dst->left = startOverlap->left;
|
||||
dst->right = endOverlap->right;
|
||||
}
|
||||
}
|
||||
|
||||
/* treat remaining items on the same band */
|
||||
while ((src < end) && (src->top == refY))
|
||||
{
|
||||
RECTANGLE_16* dst = nextRect(region, (*dstCounter)++);
|
||||
if (!dst)
|
||||
return FALSE;
|
||||
|
||||
dst->top = newTop;
|
||||
dst->bottom = newBottom;
|
||||
dst->right = src->right;
|
||||
dst->left = src->left;
|
||||
src++;
|
||||
}
|
||||
|
||||
if (srcPtr)
|
||||
*srcPtr = src;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static RECTANGLE_16* next_band(RECTANGLE_16* band1, RECTANGLE_16* endPtr, int* nbItems)
|
||||
{
|
||||
WINPR_ASSERT(band1);
|
||||
WINPR_ASSERT(endPtr);
|
||||
WINPR_ASSERT(nbItems);
|
||||
|
||||
UINT16 refY = band1->top;
|
||||
*nbItems = 0;
|
||||
|
||||
while ((band1 < endPtr) && (band1->top == refY))
|
||||
{
|
||||
band1++;
|
||||
*nbItems += 1;
|
||||
}
|
||||
|
||||
return band1;
|
||||
}
|
||||
|
||||
static BOOL band_match(const RECTANGLE_16* band1, const RECTANGLE_16* band2,
|
||||
const RECTANGLE_16* endPtr)
|
||||
{
|
||||
int refBand2 = band2->top;
|
||||
const RECTANGLE_16* band2Start = band2;
|
||||
|
||||
while ((band1 < band2Start) && (band2 < endPtr) && (band2->top == refBand2))
|
||||
{
|
||||
if ((band1->left != band2->left) || (band1->right != band2->right))
|
||||
return FALSE;
|
||||
|
||||
band1++;
|
||||
band2++;
|
||||
}
|
||||
|
||||
if (band1 != band2Start)
|
||||
return FALSE;
|
||||
|
||||
return (band2 == endPtr) || (band2->top != refBand2);
|
||||
}
|
||||
|
||||
/** compute if the rectangle is fully included in the band
|
||||
* @param band a pointer on the beginning of the band
|
||||
* @param endPtr end of the region
|
||||
* @param rect the rectangle to test
|
||||
* @return if rect is fully included in an item of the band
|
||||
*/
|
||||
static BOOL rectangle_contained_in_band(const RECTANGLE_16* band, const RECTANGLE_16* endPtr,
|
||||
const RECTANGLE_16* rect)
|
||||
{
|
||||
WINPR_ASSERT(band);
|
||||
WINPR_ASSERT(endPtr);
|
||||
WINPR_ASSERT(rect);
|
||||
|
||||
UINT16 refY = band->top;
|
||||
|
||||
if ((band->top > rect->top) || (rect->bottom > band->bottom))
|
||||
return FALSE;
|
||||
|
||||
/* note: as the band is sorted from left to right, once we've seen an item
|
||||
* that is after rect->left we're sure that the result is False.
|
||||
*/
|
||||
while ((band < endPtr) && (band->top == refY) && (band->left <= rect->left))
|
||||
{
|
||||
if (rect->right <= band->right)
|
||||
return TRUE;
|
||||
|
||||
band++;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static BOOL region16_simplify_bands(REGION16* region)
|
||||
{
|
||||
/** Simplify consecutive bands that touch and have the same items
|
||||
*
|
||||
* ==================== ====================
|
||||
* | 1 | | 2 | | | | |
|
||||
* ==================== | | | |
|
||||
* | 1 | | 2 | ====> | 1 | | 2 |
|
||||
* ==================== | | | |
|
||||
* | 1 | | 2 | | | | |
|
||||
* ==================== ====================
|
||||
*
|
||||
*/
|
||||
|
||||
const int nbRects = region16_n_rects(region);
|
||||
int finalNbRects = nbRects;
|
||||
|
||||
if (nbRects < 2)
|
||||
return TRUE;
|
||||
|
||||
RECTANGLE_16* band1 = region16_rects_noconst(region);
|
||||
RECTANGLE_16* endPtr = band1 + nbRects;
|
||||
|
||||
do
|
||||
{
|
||||
int bandItems = 0;
|
||||
RECTANGLE_16* band2 = next_band(band1, endPtr, &bandItems);
|
||||
|
||||
if (band2 == endPtr)
|
||||
break;
|
||||
|
||||
if ((band1->bottom == band2->top) && band_match(band1, band2, endPtr))
|
||||
{
|
||||
/* adjust the bottom of band1 items */
|
||||
RECTANGLE_16* tmp = band1;
|
||||
|
||||
while (tmp < band2)
|
||||
{
|
||||
tmp->bottom = band2->bottom;
|
||||
tmp++;
|
||||
}
|
||||
|
||||
/* override band2, we don't move band1 pointer as the band after band2
|
||||
* may be merged too */
|
||||
const RECTANGLE_16* endBand = band2 + bandItems;
|
||||
const size_t toMove =
|
||||
WINPR_ASSERTING_INT_CAST(size_t, (endPtr - endBand)) * sizeof(RECTANGLE_16);
|
||||
|
||||
if (toMove)
|
||||
MoveMemory(band2, endBand, toMove);
|
||||
|
||||
finalNbRects -= bandItems;
|
||||
endPtr -= bandItems;
|
||||
}
|
||||
else
|
||||
{
|
||||
band1 = band2;
|
||||
}
|
||||
} while (TRUE);
|
||||
|
||||
if (finalNbRects != nbRects)
|
||||
{
|
||||
if (!resizeRegion(region, WINPR_ASSERTING_INT_CAST(size_t, finalNbRects)))
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL region16_union_rect(REGION16* dst, const REGION16* src, const RECTANGLE_16* rect)
|
||||
{
|
||||
const RECTANGLE_16* nextBand = nullptr;
|
||||
UINT32 srcNbRects = 0;
|
||||
UINT16 topInterBand = 0;
|
||||
WINPR_ASSERT(src);
|
||||
WINPR_ASSERT(dst);
|
||||
|
||||
const RECTANGLE_16* srcExtents = region16_extents(src);
|
||||
RECTANGLE_16* dstExtents = region16_extents_noconst(dst);
|
||||
|
||||
const int nrSrcRects = region16_n_rects(src);
|
||||
if (nrSrcRects == 0)
|
||||
{
|
||||
/* source is empty, so the union is rect */
|
||||
dst->extents = *rect;
|
||||
|
||||
if (!resizeRegion(dst, 1))
|
||||
return FALSE;
|
||||
|
||||
RECTANGLE_16* dstRect = region16_rects_noconst(dst);
|
||||
WINPR_ASSERT(dstRect);
|
||||
|
||||
dstRect->top = rect->top;
|
||||
dstRect->left = rect->left;
|
||||
dstRect->right = rect->right;
|
||||
dstRect->bottom = rect->bottom;
|
||||
dst->data->nbRects = 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
REGION16_DATA* newItems = allocateRegion(WINPR_ASSERTING_INT_CAST(size_t, nrSrcRects + 1));
|
||||
|
||||
if (!newItems)
|
||||
return FALSE;
|
||||
|
||||
UINT32 usedRects = 0;
|
||||
|
||||
/* adds the piece of rect that is on the top of src */
|
||||
if (rect->top < srcExtents->top)
|
||||
{
|
||||
RECTANGLE_16* dstRect = nextRect(newItems, usedRects++);
|
||||
if (!dstRect)
|
||||
return FALSE;
|
||||
|
||||
dstRect->top = rect->top;
|
||||
dstRect->left = rect->left;
|
||||
dstRect->right = rect->right;
|
||||
dstRect->bottom = MIN(srcExtents->top, rect->bottom);
|
||||
}
|
||||
|
||||
/* treat possibly overlapping region */
|
||||
const RECTANGLE_16* currentBand = region16_rects(src, &srcNbRects);
|
||||
const RECTANGLE_16* endSrcRect = currentBand + srcNbRects;
|
||||
|
||||
while (currentBand < endSrcRect)
|
||||
{
|
||||
if ((currentBand->bottom <= rect->top) || (rect->bottom <= currentBand->top) ||
|
||||
rectangle_contained_in_band(currentBand, endSrcRect, rect))
|
||||
{
|
||||
/* no overlap between rect and the band, rect is totally below or totally above
|
||||
* the current band, or rect is already covered by an item of the band.
|
||||
* let's copy all the rectangles from this band
|
||||
+----+
|
||||
| | rect (case 1)
|
||||
+----+
|
||||
|
||||
=================
|
||||
band of srcRect
|
||||
=================
|
||||
+----+
|
||||
| | rect (case 2)
|
||||
+----+
|
||||
*/
|
||||
if (!region16_copy_band_with_union(newItems, currentBand, endSrcRect, currentBand->top,
|
||||
currentBand->bottom, nullptr, &usedRects, &nextBand))
|
||||
return FALSE;
|
||||
topInterBand = rect->top;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* rect overlaps the band:
|
||||
| | | |
|
||||
====^=================| |==| |=========================== band
|
||||
| top split | | | |
|
||||
v | 1 | | 2 |
|
||||
^ | | | | +----+ +----+
|
||||
| merge zone | | | | | | | 4 |
|
||||
v +----+ | | | | +----+
|
||||
^ | | | 3 |
|
||||
| bottom split | | | |
|
||||
====v=========================| |==| |===================
|
||||
| | | |
|
||||
|
||||
possible cases:
|
||||
1) no top split, merge zone then a bottom split. The band will be split
|
||||
in two
|
||||
2) not band split, only the merge zone, band merged with rect but not split
|
||||
3) a top split, the merge zone and no bottom split. The band will be split
|
||||
in two
|
||||
4) a top split, the merge zone and also a bottom split. The band will be
|
||||
split in 3, but the coalesce algorithm may merge the created bands
|
||||
*/
|
||||
UINT16 mergeTop = currentBand->top;
|
||||
UINT16 mergeBottom = currentBand->bottom;
|
||||
|
||||
/* test if we need a top split, case 3 and 4 */
|
||||
if (rect->top > currentBand->top)
|
||||
{
|
||||
if (!region16_copy_band_with_union(newItems, currentBand, endSrcRect,
|
||||
currentBand->top, rect->top, nullptr, &usedRects,
|
||||
&nextBand))
|
||||
return FALSE;
|
||||
mergeTop = rect->top;
|
||||
}
|
||||
|
||||
/* do the merge zone (all cases) */
|
||||
if (rect->bottom < currentBand->bottom)
|
||||
mergeBottom = rect->bottom;
|
||||
|
||||
if (!region16_copy_band_with_union(newItems, currentBand, endSrcRect, mergeTop,
|
||||
mergeBottom, rect, &usedRects, &nextBand))
|
||||
return FALSE;
|
||||
|
||||
/* test if we need a bottom split, case 1 and 4 */
|
||||
if (rect->bottom < currentBand->bottom)
|
||||
{
|
||||
if (!region16_copy_band_with_union(newItems, currentBand, endSrcRect, mergeBottom,
|
||||
currentBand->bottom, nullptr, &usedRects,
|
||||
&nextBand))
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
topInterBand = currentBand->bottom;
|
||||
}
|
||||
|
||||
/* test if a piece of rect should be inserted as a new band between
|
||||
* the current band and the next one. band n and n+1 shouldn't touch.
|
||||
*
|
||||
* ==============================================================
|
||||
* band n
|
||||
* +------+ +------+
|
||||
* ===========| rect |====================| |===============
|
||||
* | | +------+ | |
|
||||
* +------+ | rect | | rect |
|
||||
* +------+ | |
|
||||
* =======================================| |================
|
||||
* +------+ band n+1
|
||||
* ===============================================================
|
||||
*
|
||||
*/
|
||||
if ((nextBand < endSrcRect) && (nextBand->top != currentBand->bottom) &&
|
||||
(rect->bottom > currentBand->bottom) && (rect->top < nextBand->top))
|
||||
{
|
||||
RECTANGLE_16* dstRect = nextRect(newItems, usedRects++);
|
||||
if (!dstRect)
|
||||
return FALSE;
|
||||
|
||||
dstRect->right = rect->right;
|
||||
dstRect->left = rect->left;
|
||||
dstRect->top = topInterBand;
|
||||
dstRect->bottom = MIN(nextBand->top, rect->bottom);
|
||||
}
|
||||
|
||||
currentBand = nextBand;
|
||||
}
|
||||
|
||||
/* adds the piece of rect that is below src */
|
||||
if (srcExtents->bottom < rect->bottom)
|
||||
{
|
||||
RECTANGLE_16* dstRect = nextRect(newItems, usedRects++);
|
||||
if (!dstRect)
|
||||
return FALSE;
|
||||
|
||||
dstRect->top = MAX(srcExtents->bottom, rect->top);
|
||||
dstRect->left = rect->left;
|
||||
dstRect->right = rect->right;
|
||||
dstRect->bottom = rect->bottom;
|
||||
}
|
||||
|
||||
dstExtents->top = MIN(rect->top, srcExtents->top);
|
||||
dstExtents->left = MIN(rect->left, srcExtents->left);
|
||||
dstExtents->bottom = MAX(rect->bottom, srcExtents->bottom);
|
||||
dstExtents->right = MAX(rect->right, srcExtents->right);
|
||||
|
||||
newItems->nbRects = usedRects;
|
||||
freeRegion(dst->data);
|
||||
dst->data = newItems;
|
||||
|
||||
return region16_simplify_bands(dst);
|
||||
}
|
||||
|
||||
BOOL region16_intersects_rect(const REGION16* src, const RECTANGLE_16* arg2)
|
||||
{
|
||||
const RECTANGLE_16* endPtr = nullptr;
|
||||
UINT32 nbRects = 0;
|
||||
|
||||
if (!src || !src->data || !arg2)
|
||||
return FALSE;
|
||||
|
||||
const RECTANGLE_16* rect = region16_rects(src, &nbRects);
|
||||
|
||||
if (!nbRects)
|
||||
return FALSE;
|
||||
|
||||
const RECTANGLE_16* srcExtents = region16_extents(src);
|
||||
|
||||
if (nbRects == 1)
|
||||
return rectangles_intersects(srcExtents, arg2);
|
||||
|
||||
if (!rectangles_intersects(srcExtents, arg2))
|
||||
return FALSE;
|
||||
|
||||
for (endPtr = rect + nbRects; (rect < endPtr) && (arg2->bottom > rect->top); rect++)
|
||||
{
|
||||
if (rectangles_intersects(rect, arg2))
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
BOOL region16_intersect_rect(REGION16* dst, const REGION16* src, const RECTANGLE_16* rect)
|
||||
{
|
||||
const RECTANGLE_16* endPtr = nullptr;
|
||||
UINT32 nbRects = 0;
|
||||
RECTANGLE_16 common = WINPR_C_ARRAY_INIT;
|
||||
|
||||
WINPR_ASSERT(dst);
|
||||
WINPR_ASSERT(src);
|
||||
|
||||
const RECTANGLE_16* srcPtr = region16_rects(src, &nbRects);
|
||||
|
||||
if (!nbRects)
|
||||
{
|
||||
region16_clear(dst);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
const RECTANGLE_16* srcExtents = region16_extents(src);
|
||||
|
||||
if (nbRects == 1)
|
||||
{
|
||||
BOOL intersects = rectangles_intersection(srcExtents, rect, &common);
|
||||
region16_clear(dst);
|
||||
|
||||
if (intersects)
|
||||
return region16_union_rect(dst, dst, &common);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
REGION16_DATA* newItems = allocateRegion(nbRects);
|
||||
|
||||
if (!newItems)
|
||||
return FALSE;
|
||||
|
||||
RECTANGLE_16* dstPtr = newItems->rects;
|
||||
UINT32 usedRects = 0;
|
||||
RECTANGLE_16 newExtents = WINPR_C_ARRAY_INIT;
|
||||
|
||||
/* accumulate intersecting rectangles, the final region16_simplify_bands() will
|
||||
* do all the bad job to recreate correct rectangles
|
||||
*/
|
||||
for (endPtr = srcPtr + nbRects; (srcPtr < endPtr) && (rect->bottom > srcPtr->top); srcPtr++)
|
||||
{
|
||||
if (usedRects > nbRects)
|
||||
{
|
||||
freeRegion(newItems);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (rectangles_intersection(srcPtr, rect, &common))
|
||||
{
|
||||
*dstPtr = common;
|
||||
usedRects++;
|
||||
dstPtr++;
|
||||
|
||||
if (rectangle_is_empty(&newExtents))
|
||||
{
|
||||
/* Check if the existing newExtents is empty. If it is empty, use
|
||||
* new common directly. We do not need to check common rectangle
|
||||
* because the rectangles_intersection() ensures that it is not empty.
|
||||
*/
|
||||
newExtents = common;
|
||||
}
|
||||
else
|
||||
{
|
||||
newExtents.top = MIN(common.top, newExtents.top);
|
||||
newExtents.left = MIN(common.left, newExtents.left);
|
||||
newExtents.bottom = MAX(common.bottom, newExtents.bottom);
|
||||
newExtents.right = MAX(common.right, newExtents.right);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
newItems->nbRects = usedRects;
|
||||
|
||||
freeRegion(dst->data);
|
||||
dst->data = newItems;
|
||||
dst->extents = newExtents;
|
||||
return region16_simplify_bands(dst);
|
||||
}
|
||||
|
||||
void region16_uninit(REGION16* region)
|
||||
{
|
||||
WINPR_ASSERT(region);
|
||||
|
||||
freeRegion(region->data);
|
||||
region->data = nullptr;
|
||||
}
|
||||
Reference in New Issue
Block a user