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orbithub/third_party/FreeRDP/winpr/libwinpr/utils/collections/Queue.c

406 lines
7.6 KiB
C

/**
* WinPR: Windows Portable Runtime
* System.Collections.Queue
*
* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <winpr/config.h>
#include <winpr/crt.h>
#include <winpr/assert.h>
#include <winpr/collections.h>
struct s_wQueue
{
size_t capacity;
size_t growthFactor;
BOOL synchronized;
BYTE padding[4];
size_t head;
size_t tail;
size_t size;
uintptr_t* array;
CRITICAL_SECTION lock;
HANDLE event;
wObject object;
BOOL haveLock;
BYTE padding2[4];
};
static inline void* uptr2void(uintptr_t ptr)
{
return (void*)ptr;
}
static inline uintptr_t void2uptr(const void* ptr)
{
return (uintptr_t)ptr;
}
/**
* C equivalent of the C# Queue Class:
* http://msdn.microsoft.com/en-us/library/system.collections.queue.aspx
*/
/**
* Properties
*/
/**
* Gets the number of elements contained in the Queue.
*/
size_t Queue_Count(wQueue* queue)
{
size_t ret = 0;
Queue_Lock(queue);
ret = queue->size;
Queue_Unlock(queue);
return ret;
}
size_t Queue_Capacity(wQueue* queue)
{
WINPR_ASSERT(queue);
Queue_Lock(queue);
const size_t ret = queue->capacity;
Queue_Unlock(queue);
return ret;
}
/**
* Lock access to the ArrayList
*/
void Queue_Lock(wQueue* queue)
{
WINPR_ASSERT(queue);
if (queue->synchronized)
EnterCriticalSection(&queue->lock);
}
/**
* Unlock access to the ArrayList
*/
void Queue_Unlock(wQueue* queue)
{
WINPR_ASSERT(queue);
if (queue->synchronized)
LeaveCriticalSection(&queue->lock);
}
/**
* Gets an event which is set when the queue is non-empty
*/
HANDLE Queue_Event(wQueue* queue)
{
WINPR_ASSERT(queue);
return queue->event;
}
wObject* Queue_Object(wQueue* queue)
{
WINPR_ASSERT(queue);
return &queue->object;
}
/**
* Methods
*/
/**
* Removes all objects from the Queue.
*/
void Queue_Clear(wQueue* queue)
{
Queue_Lock(queue);
for (size_t index = queue->head; index != queue->tail; index = (index + 1) % queue->capacity)
{
if (queue->object.fnObjectFree)
{
void* obj = uptr2void(queue->array[index]);
queue->object.fnObjectFree(obj);
}
queue->array[index] = 0;
}
queue->size = 0;
queue->head = queue->tail = 0;
(void)ResetEvent(queue->event);
Queue_Unlock(queue);
}
/**
* Determines whether an element is in the Queue.
*/
BOOL Queue_Contains(wQueue* queue, const void* obj)
{
BOOL found = FALSE;
Queue_Lock(queue);
for (size_t index = 0; index < queue->tail; index++)
{
void* ptr = uptr2void(queue->array[index]);
if (queue->object.fnObjectEquals(ptr, obj))
{
found = TRUE;
break;
}
}
Queue_Unlock(queue);
return found;
}
static BOOL Queue_EnsureCapacity(wQueue* queue, size_t count)
{
const size_t blocksize = 32ull;
WINPR_ASSERT(queue);
if (queue->growthFactor > SIZE_MAX / blocksize)
return FALSE;
const size_t increment = blocksize * queue->growthFactor;
if (queue->size > SIZE_MAX - count)
return FALSE;
const size_t required = queue->size + count;
if (required > queue->capacity)
{
const size_t old_capacity = queue->capacity;
if (required > SIZE_MAX - increment)
return FALSE;
const size_t new_capacity = required + increment - required % increment;
if (new_capacity > SIZE_MAX / sizeof(BYTE*))
return FALSE;
uintptr_t* newArray = (uintptr_t*)realloc(queue->array, sizeof(uintptr_t) * new_capacity);
if (!newArray)
return FALSE;
queue->capacity = new_capacity;
queue->array = newArray;
ZeroMemory(&(queue->array[old_capacity]),
(new_capacity - old_capacity) * sizeof(uintptr_t));
/* rearrange wrapped entries */
if (queue->tail <= queue->head)
{
const size_t tocopy = queue->tail;
const size_t slots = new_capacity - old_capacity;
const size_t batch = (tocopy < slots) ? tocopy : slots;
CopyMemory(&(queue->array[old_capacity]), queue->array, batch * sizeof(uintptr_t));
/* Tail is decremented. if the whole thing is appended
* just move the existing tail by old_capacity */
if (tocopy < slots)
{
ZeroMemory(queue->array, batch * sizeof(uintptr_t));
queue->tail += old_capacity;
}
else
{
const size_t remain = queue->tail - batch;
const size_t movesize = remain * sizeof(uintptr_t);
memmove_s(queue->array, queue->tail * sizeof(uintptr_t), &queue->array[batch],
movesize);
const size_t zerooffset = remain;
const size_t zerosize = (queue->tail - remain) * sizeof(uintptr_t);
ZeroMemory(&queue->array[zerooffset], zerosize);
queue->tail -= batch;
}
}
}
return TRUE;
}
/**
* Adds an object to the end of the Queue.
*/
BOOL Queue_Enqueue(wQueue* queue, const void* obj)
{
BOOL ret = TRUE;
Queue_Lock(queue);
if (!Queue_EnsureCapacity(queue, 1))
goto out;
if (queue->object.fnObjectNew)
queue->array[queue->tail] = void2uptr(queue->object.fnObjectNew(obj));
else
queue->array[queue->tail] = void2uptr(obj);
queue->tail = (queue->tail + 1) % queue->capacity;
{
const BOOL signalSet = queue->size == 0;
queue->size++;
if (signalSet)
(void)SetEvent(queue->event);
}
out:
Queue_Unlock(queue);
return ret;
}
/**
* Removes and returns the object at the beginning of the Queue.
*/
void* Queue_Dequeue(wQueue* queue)
{
void* obj = nullptr;
Queue_Lock(queue);
if (queue->size > 0)
{
obj = uptr2void(queue->array[queue->head]);
queue->array[queue->head] = 0;
queue->head = (queue->head + 1) % queue->capacity;
queue->size--;
}
if (queue->size < 1)
(void)ResetEvent(queue->event);
Queue_Unlock(queue);
return obj;
}
/**
* Returns the object at the beginning of the Queue without removing it.
*/
void* Queue_Peek(wQueue* queue)
{
void* obj = nullptr;
Queue_Lock(queue);
if (queue->size > 0)
obj = uptr2void(queue->array[queue->head]);
Queue_Unlock(queue);
return obj;
}
void Queue_Discard(wQueue* queue)
{
void* obj = nullptr;
Queue_Lock(queue);
obj = Queue_Dequeue(queue);
if (queue->object.fnObjectFree)
queue->object.fnObjectFree(obj);
Queue_Unlock(queue);
}
static BOOL default_queue_equals(const void* obj1, const void* obj2)
{
return (obj1 == obj2);
}
/**
* Construction, Destruction
*/
wQueue* Queue_New(BOOL synchronized, SSIZE_T capacity, SSIZE_T growthFactor)
{
wQueue* queue = (wQueue*)calloc(1, sizeof(wQueue));
if (!queue)
return nullptr;
queue->synchronized = synchronized;
queue->growthFactor = 2;
if (growthFactor > 0)
queue->growthFactor = (size_t)growthFactor;
if (capacity <= 0)
capacity = 32;
if (!InitializeCriticalSectionAndSpinCount(&queue->lock, 4000))
goto fail;
queue->haveLock = TRUE;
if (!Queue_EnsureCapacity(queue, (size_t)capacity))
goto fail;
queue->event = CreateEvent(nullptr, TRUE, FALSE, nullptr);
if (!queue->event)
goto fail;
{
wObject* obj = Queue_Object(queue);
obj->fnObjectEquals = default_queue_equals;
}
return queue;
fail:
WINPR_PRAGMA_DIAG_PUSH
WINPR_PRAGMA_DIAG_IGNORED_MISMATCHED_DEALLOC
Queue_Free(queue);
WINPR_PRAGMA_DIAG_POP
return nullptr;
}
void Queue_Free(wQueue* queue)
{
if (!queue)
return;
if (queue->haveLock)
{
Queue_Clear(queue);
DeleteCriticalSection(&queue->lock);
}
(void)CloseHandle(queue->event);
free(queue->array);
free(queue);
}