Implement zone dimension display and zone repositioning in editor

Feature #15 - Show Zone Dimensions:
- Display real-time dimensions while drawing zones
- Show width x height in both pixels and percentages
- Display position coordinates (x, y)
- Dimension label follows cursor with 15px offset
- Label positioned to stay within monitor bounds
- Automatically cleaned up when zone drawing completes

Feature #16 - Move/Reposition Zones:
- Click on existing zones to select and move them
- Yellow highlight when zone is being moved (vs green for new zones)
- Drag zones to new positions while maintaining size
- Constrain movement to monitor bounds (can't move outside screen)
- Real-time update of zone coordinates in data structure
- Green color restored after move completes

Editor Improvements:
- Added zoneActors array to track zone widgets for moving
- Updated instruction label to mention zone moving
- Enhanced _findZoneAtPosition() helper to detect clicks on zones
- Improved _removeLastZone() to properly clean up zone actors
- Better cleanup in _cancelEditor() to prevent memory leaks
- Track moving state (isMovingZone, movingZoneIndex, moveOffsetX/Y)

UX Enhancements:
- Separate visual feedback for creating (green) vs moving (yellow) zones
- Smooth drag experience with proper offset tracking
- Dimensions update in real-time during zone creation
- Clear visual distinction between zone operations

Fixes TODO items #15 and #16

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
2026-01-15 21:22:58 -07:00
parent 08b82908ea
commit 5cef19690a
2 changed files with 203 additions and 57 deletions

26
TODO.md
View File

@@ -43,22 +43,22 @@
- [ ] Add UI to choose which layout to edit
- [ ] Pre-populate editor with existing zones when editing
### 15. Show Zone Dimensions in Editor
### 15. Show Zone Dimensions in Editor ✅ COMPLETED
**Priority: Medium**
- [ ] Display zone dimensions while drawing in graphical editor
- [ ] Show width and height in pixels and/or percentage
- [ ] Update dimensions in real-time as zone is resized
- [ ] Display position coordinates (x, y)
- [ ] Show dimensions near cursor or inside zone preview
- [x] Display zone dimensions while drawing in graphical editor
- [x] Show width and height in pixels and/or percentage
- [x] Update dimensions in real-time as zone is resized
- [x] Display position coordinates (x, y)
- [x] Show dimensions near cursor or inside zone preview
### 16. Move/Reposition Zones in Editor
### 16. Move/Reposition Zones in Editor ✅ COMPLETED
**Priority: Medium**
- [ ] Allow clicking and dragging existing zones to move them
- [ ] Visual feedback when zone is selected for moving
- [ ] Snap to grid or guides (optional)
- [ ] Prevent moving zones outside monitor bounds
- [ ] Update zone coordinates as zone is moved
- [ ] Maintain zone size while moving (only change position)
- [x] Allow clicking and dragging existing zones to move them
- [x] Visual feedback when zone is selected for moving (yellow highlight)
- [x] Prevent moving zones outside monitor bounds
- [x] Update zone coordinates as zone is moved
- [x] Maintain zone size while moving (only change position)
- [ ] Snap to grid or guides (future enhancement)
## Code Quality & Robustness

View File

@@ -52,10 +52,16 @@ ZoneEditor.prototype = {
this.editorOverlay = null;
this.isEditing = false;
this.zones = [];
this.zoneActors = []; // Track zone actors for moving
this.currentZone = null;
this.dimensionLabel = null;
this.startX = 0;
this.startY = 0;
this.isDragging = false;
this.isMovingZone = false;
this.movingZoneIndex = -1;
this.moveOffsetX = 0;
this.moveOffsetY = 0;
},
startEditor: function() {
@@ -82,7 +88,7 @@ ZoneEditor.prototype = {
// Add instruction label
this.instructionLabel = new St.Label({
text: 'GridSnap Zone Editor\n\nDrag to draw zones | Ctrl+S to save | Ctrl+C to cancel | Delete to clear last zone',
text: 'GridSnap Zone Editor\n\nDrag to draw zones | Click zone to move | Ctrl+S to save | Ctrl+C to cancel | Delete to clear last zone',
style_class: 'gridsnap-editor-instructions',
x: 20,
y: 20
@@ -149,59 +155,172 @@ ZoneEditor.prototype = {
_onButtonPress: function(actor, event) {
let [x, y] = event.get_coords();
let monitor = Main.layoutManager.primaryMonitor;
this.startX = x - monitor.x;
this.startY = y - monitor.y;
this.isDragging = true;
// Create zone preview
this.currentZone = new St.Widget({
style_class: 'gridsnap-editor-zone',
x: this.startX,
y: this.startY,
width: 1,
height: 1
});
this.currentZone.set_style(
'border: 3px solid rgba(100, 255, 100, 0.9);' +
'background-color: rgba(100, 255, 100, 0.3);' +
'border-radius: 4px;'
);
this.editorOverlay.add_child(this.currentZone);
// Check if clicking on an existing zone to move it
let clickedZoneIndex = this._findZoneAtPosition(this.startX, this.startY);
if (clickedZoneIndex >= 0) {
// Start moving existing zone
this.isMovingZone = true;
this.movingZoneIndex = clickedZoneIndex;
let zoneActor = this.zoneActors[clickedZoneIndex];
this.moveOffsetX = this.startX - zoneActor.x;
this.moveOffsetY = this.startY - zoneActor.y;
// Highlight zone being moved
zoneActor.set_style(
'border: 3px solid rgba(255, 255, 100, 0.9);' +
'background-color: rgba(255, 255, 100, 0.4);' +
'border-radius: 4px;'
);
} else {
// Start creating new zone
this.isDragging = true;
// Create zone preview
this.currentZone = new St.Widget({
style_class: 'gridsnap-editor-zone',
x: this.startX,
y: this.startY,
width: 1,
height: 1
});
this.currentZone.set_style(
'border: 3px solid rgba(100, 255, 100, 0.9);' +
'background-color: rgba(100, 255, 100, 0.3);' +
'border-radius: 4px;'
);
this.editorOverlay.add_child(this.currentZone);
// Create dimension label
this.dimensionLabel = new St.Label({
text: '',
style_class: 'gridsnap-dimension-label'
});
this.dimensionLabel.set_style(
'color: white;' +
'font-size: 14px;' +
'background-color: rgba(0, 0, 0, 0.8);' +
'padding: 5px 10px;' +
'border-radius: 4px;'
);
this.editorOverlay.add_child(this.dimensionLabel);
}
return Clutter.EVENT_STOP;
},
_findZoneAtPosition: function(x, y) {
// Check if click is inside any existing zone
for (let i = 0; i < this.zoneActors.length; i++) {
let actor = this.zoneActors[i];
if (x >= actor.x && x <= actor.x + actor.width &&
y >= actor.y && y <= actor.y + actor.height) {
return i;
}
}
return -1;
},
_onMotion: function(actor, event) {
if (!this.isDragging || !this.currentZone) return Clutter.EVENT_PROPAGATE;
let [x, y] = event.get_coords();
let monitor = Main.layoutManager.primaryMonitor;
let endX = x - monitor.x;
let endY = y - monitor.y;
let rectX = Math.min(this.startX, endX);
let rectY = Math.min(this.startY, endY);
let rectWidth = Math.abs(endX - this.startX);
let rectHeight = Math.abs(endY - this.startY);
this.currentZone.set_position(rectX, rectY);
this.currentZone.set_size(rectWidth, rectHeight);
return Clutter.EVENT_STOP;
if (this.isMovingZone) {
// Moving existing zone
let newX = x - monitor.x - this.moveOffsetX;
let newY = y - monitor.y - this.moveOffsetY;
let zoneActor = this.zoneActors[this.movingZoneIndex];
// Constrain to monitor bounds
newX = Math.max(0, Math.min(newX, monitor.width - zoneActor.width));
newY = Math.max(0, Math.min(newY, monitor.height - zoneActor.height));
zoneActor.set_position(newX, newY);
// Update zone data
this.zones[this.movingZoneIndex].x = newX / monitor.width;
this.zones[this.movingZoneIndex].y = newY / monitor.height;
return Clutter.EVENT_STOP;
}
if (this.isDragging && this.currentZone) {
// Creating new zone
let endX = x - monitor.x;
let endY = y - monitor.y;
let rectX = Math.min(this.startX, endX);
let rectY = Math.min(this.startY, endY);
let rectWidth = Math.abs(endX - this.startX);
let rectHeight = Math.abs(endY - this.startY);
this.currentZone.set_position(rectX, rectY);
this.currentZone.set_size(rectWidth, rectHeight);
// Update dimension label
if (this.dimensionLabel) {
let widthPx = Math.round(rectWidth);
let heightPx = Math.round(rectHeight);
let widthPct = Math.round((rectWidth / monitor.width) * 100);
let heightPct = Math.round((rectHeight / monitor.height) * 100);
this.dimensionLabel.set_text(
widthPx + 'x' + heightPx + 'px (' + widthPct + '% × ' + heightPct + '%)\n' +
'Position: ' + Math.round(rectX) + ', ' + Math.round(rectY)
);
// Position label near cursor
this.dimensionLabel.set_position(
Math.min(endX + 15, monitor.width - 200),
Math.min(endY + 15, monitor.height - 60)
);
}
return Clutter.EVENT_STOP;
}
return Clutter.EVENT_PROPAGATE;
},
_onButtonRelease: function(actor, event) {
if (this.isMovingZone) {
// Finish moving zone
let zoneActor = this.zoneActors[this.movingZoneIndex];
// Reset highlight
zoneActor.set_style(
'border: 3px solid rgba(100, 255, 100, 0.9);' +
'background-color: rgba(100, 255, 100, 0.3);' +
'border-radius: 4px;'
);
this.isMovingZone = false;
this.movingZoneIndex = -1;
return Clutter.EVENT_STOP;
}
if (!this.isDragging) return Clutter.EVENT_PROPAGATE;
this.isDragging = false;
// Clean up dimension label
if (this.dimensionLabel) {
this.editorOverlay.remove_child(this.dimensionLabel);
this.dimensionLabel.destroy();
this.dimensionLabel = null;
}
if (this.currentZone) {
let monitor = Main.layoutManager.primaryMonitor;
let width = this.currentZone.width;
let height = this.currentZone.height;
// Only save zones with reasonable size
if (width > 20 && height > 20) {
// Convert to relative coordinates
@@ -211,9 +330,12 @@ ZoneEditor.prototype = {
width: width / monitor.width,
height: height / monitor.height
};
this.zones.push(zone);
// Track the zone actor for moving later
this.zoneActors.push(this.currentZone);
// Add zone number label
let label = new St.Label({
text: String(this.zones.length),
@@ -242,12 +364,21 @@ ZoneEditor.prototype = {
_removeLastZone: function() {
if (this.zones.length > 0) {
this.zones.pop();
// Also remove the last zone actor
if (this.zoneActors.length > 0) {
let removedActor = this.zoneActors.pop();
this.editorOverlay.remove_child(removedActor);
removedActor.destroy();
}
// Redraw editor
this._cancelEditor();
this.startEditor();
// Re-add existing zones
let monitor = Main.layoutManager.primaryMonitor;
this.zoneActors = []; // Reset actors array
this.zones.forEach((zone, index) => {
let zoneActor = new St.Widget({
style_class: 'gridsnap-editor-zone',
@@ -261,7 +392,7 @@ ZoneEditor.prototype = {
'background-color: rgba(100, 255, 100, 0.3);' +
'border-radius: 4px;'
);
let label = new St.Label({
text: String(index + 1),
x: 10,
@@ -275,6 +406,9 @@ ZoneEditor.prototype = {
);
zoneActor.add_child(label);
this.editorOverlay.add_child(zoneActor);
// Track zone actors for moving
this.zoneActors.push(zoneActor);
});
}
},
@@ -309,22 +443,34 @@ ZoneEditor.prototype = {
_cancelEditor: function() {
if (!this.isEditing) return;
// Clean up dimension label if it exists
if (this.dimensionLabel) {
if (this.editorOverlay) {
this.editorOverlay.remove_child(this.dimensionLabel);
}
this.dimensionLabel.destroy();
this.dimensionLabel = null;
}
if (this.editorOverlay) {
if (this.buttonPressId) this.editorOverlay.disconnect(this.buttonPressId);
if (this.buttonReleaseId) this.editorOverlay.disconnect(this.buttonReleaseId);
if (this.motionId) this.editorOverlay.disconnect(this.motionId);
if (this.keyPressId) this.editorOverlay.disconnect(this.keyPressId);
Main.popModal(this.editorOverlay);
Main.layoutManager.removeChrome(this.editorOverlay);
this.editorOverlay.destroy();
this.editorOverlay = null;
}
this.isEditing = false;
this.zones = [];
this.zoneActors = [];
this.currentZone = null;
this.isMovingZone = false;
this.movingZoneIndex = -1;
}
};