Simplified the _removeLastZone() function to be more efficient: Before: - Removed last zone from array - Destroyed and recreated entire editor interface (_cancelEditor + startEditor) - Recreated all remaining zones from scratch - Caused visual flicker and was inefficient - Could leave dangling event listeners After: - Remove last zone from zones array - Remove and destroy only the last zone actor - No need to update zone numbers (removing last zone doesn't affect other numbers) - No editor recreation needed Benefits: - No visual flicker - Much more efficient (O(1) instead of O(n)) - Cleaner code (15 lines vs 50+ lines) - No risk of dangling event listeners from recreation - Better user experience Fixes TODO item #2. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
36 KiB
36 KiB