Add standalone application build support
- Add MSMD.spec PyInstaller configuration file - Update README.md with comprehensive build instructions for macOS, Windows, and Linux - Update .gitignore to exclude PyInstaller build artifacts (build/, dist/) - Successfully tested macOS .app bundle (92 MB) Users can now build platform-specific executables without requiring Python installation. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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@@ -24,3 +24,8 @@ Thumbs.db
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# Application specific
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*.pyc
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# PyInstaller
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build/
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dist/
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*.spec.bak
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90
MSMD.spec
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90
MSMD.spec
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@@ -0,0 +1,90 @@
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# -*- mode: python ; coding: utf-8 -*-
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import sys
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from pathlib import Path
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block_cipher = None
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# Collect data files (config and icons)
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datas = [
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('config.ini', '.'),
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]
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# Add icon files if they exist
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for icon in ['MSMD32.png', 'refresh.png', 'settings.png']:
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if Path(icon).exists():
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datas.append((icon, '.'))
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a = Analysis(
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['MSMD_multiLevel.py'],
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pathex=[],
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binaries=[],
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datas=datas,
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hiddenimports=[
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'PyQt5',
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'PyQt5.QtCore',
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'PyQt5.QtGui',
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'PyQt5.QtWidgets',
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'serial',
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'serial.tools.list_ports',
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'pyautogui',
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'pyaudio',
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'wave',
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],
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hookspath=[],
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hooksconfig={},
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runtime_hooks=[],
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excludes=[],
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win_no_prefer_redirects=False,
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win_private_assemblies=False,
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cipher=block_cipher,
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noarchive=False,
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)
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pyz = PYZ(a.pure, a.zipped_data, cipher=block_cipher)
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exe = EXE(
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pyz,
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a.scripts,
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[],
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exclude_binaries=True,
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name='MSMD',
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debug=False,
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bootloader_ignore_signals=False,
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strip=False,
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upx=True,
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console=False, # No console window on launch
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disable_windowed_traceback=False,
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argv_emulation=False,
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target_arch=None,
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codesign_identity=None,
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entitlements_file=None,
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)
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coll = COLLECT(
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exe,
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a.binaries,
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a.zipfiles,
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a.datas,
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strip=False,
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upx=True,
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upx_exclude=[],
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name='MSMD',
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)
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# macOS App Bundle
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app = BUNDLE(
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coll,
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name='MSMD.app',
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icon=None, # Set to 'MSMD.icns' if you have a macOS icon file
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bundle_identifier='com.msmd.player',
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info_plist={
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'NSPrincipalClass': 'NSApplication',
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'NSHighResolutionCapable': 'True',
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'CFBundleShortVersionString': '1.2.4',
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'CFBundleVersion': '1.2.4',
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'CFBundleName': 'MSMD Player',
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'CFBundleDisplayName': 'MSMD Player',
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'LSMinimumSystemVersion': '10.13.0',
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},
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)
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151
README.md
151
README.md
@@ -187,6 +187,157 @@ MSMD Player can communicate with robot base stations via serial connection:
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- Supports multiple base stations simultaneously
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- Works without hardware (displays "BaseStation not connected" messages)
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## Building Standalone Applications
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You can create standalone executables for macOS, Windows, and Linux that don't require Python or any dependencies to be installed. These builds use PyInstaller to bundle everything into a single application.
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### Prerequisites
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**All Platforms:**
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- Python 3.8 or higher
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- Virtual environment with all dependencies installed (see Installation section)
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- PyInstaller (install with `pip install pyinstaller`)
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**Platform-Specific:**
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- **macOS**: PyAudio requires PortAudio (`brew install portaudio`)
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- **Windows**: No additional requirements
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- **Linux**: PyAudio may require PortAudio development files (`sudo apt-get install portaudio19-dev` on Ubuntu/Debian)
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**Important**: You must build on the target platform. You cannot build a Windows .exe on macOS, or vice versa.
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### Build Instructions
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#### macOS
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1. **Activate your virtual environment:**
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```bash
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source venv/bin/activate
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```
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2. **Install PyInstaller:**
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```bash
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pip install pyinstaller
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```
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3. **Build the application:**
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```bash
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pyinstaller MSMD.spec --clean
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```
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4. **Find your application:**
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- Location: `dist/MSMD.app`
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- Size: ~92 MB
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- Double-click to run, or drag to Applications folder
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5. **Distribution:**
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- Compress the .app: `cd dist && zip -r MSMD-macOS.zip MSMD.app`
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- Share the .zip file with users
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- Users may see "unidentified developer" warning on first launch (right-click → Open to bypass)
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#### Windows
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1. **Activate your virtual environment:**
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```cmd
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venv\Scripts\activate
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```
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2. **Install PyInstaller:**
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```cmd
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pip install pyinstaller
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```
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3. **Build the application:**
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```cmd
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pyinstaller MSMD.spec --clean
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```
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4. **Find your application:**
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- Location: `dist\MSMD\MSMD.exe`
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- Size: ~100-150 MB
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- Double-click to run
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5. **Distribution:**
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- Compress the entire `dist\MSMD` folder as a .zip file
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- Share with users
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- Windows Defender may flag it initially (common with PyInstaller apps)
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#### Linux
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1. **Activate your virtual environment:**
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```bash
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source venv/bin/activate
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```
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2. **Install PyInstaller:**
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```bash
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pip install pyinstaller
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```
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3. **Build the application:**
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```bash
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pyinstaller MSMD.spec --clean
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```
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4. **Find your application:**
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- Location: `dist/MSMD/MSMD`
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- Size: ~100-150 MB
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- Run from terminal: `./dist/MSMD/MSMD`
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- Or make desktop launcher
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5. **Distribution:**
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- Compress the `dist/MSMD` folder: `cd dist && tar -czf MSMD-linux.tar.gz MSMD/`
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- Share the .tar.gz file
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- Users need to extract and run: `chmod +x MSMD && ./MSMD`
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### The MSMD.spec File
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The `MSMD.spec` file configures the PyInstaller build process. It:
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- Bundles `config.ini` and icon files (if present)
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- Includes all Python dependencies
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- Creates platform-appropriate executables
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- On macOS, creates a proper .app bundle with Info.plist
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### Build Troubleshooting
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#### "Module not found" errors during build
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- Ensure all dependencies are installed: `pip install -r requirements.txt`
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- Try adding missing modules to `hiddenimports` in MSMD.spec
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#### Large file size
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- Normal for PyInstaller builds (~90-150 MB)
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- Includes Python runtime + PyQt5 + all dependencies
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- Use UPX compression (enabled by default in MSMD.spec)
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#### Application won't launch
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- **macOS**: Right-click → Open (to bypass Gatekeeper)
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- **Windows**: Check Windows Defender logs, add exception if needed
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- **Linux**: Ensure executable permission: `chmod +x MSMD`
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- Check that `config.ini` exists in the same directory as the executable
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#### "Config.ini not found" in standalone app
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- Verify `config.ini` is in the project root before building
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- Check the `datas` section in MSMD.spec includes config.ini
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#### Missing icons
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- Icons (MSMD32.png, refresh.png, settings.png) are optional
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- App will work without them but buttons won't show icons
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- Add PNG files to project root before building
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### Code Signing (Optional)
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For professional distribution:
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- **macOS**: Use `codesign` and Apple Developer account
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- **Windows**: Use SignTool with code signing certificate
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- **Linux**: Not typically required
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### Build Artifacts
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After building, you'll find:
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- `dist/` - Contains the final application
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- `build/` - Temporary build files (can be deleted)
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- `*.spec` - Build configuration (keep in repository)
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## Version History
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- **1.2.4**: Updated to be compatible with all screen sizes
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